Building games, apps, and interactive experiences long before AI startups.
From indie horror titles and casual mobile games to event showcases and viral creator coverage, each project was designed, built, launched, and promoted end-to-end.
Mobile arcade · Endless runner
Juicy Sweety: Endless Pipe
Race through an infinite pipe — turn left, turn right, dodge the obstacles. Earn points to unlock new characters and comic storylines. 126k+ App Store downloads in 6 months.
Indie horror
The Lunatic
Justin Simmonds wakes in an isolated rehab room with no memory of arrival — under Doctor Theodore Mason's experimental treatment for things that aren't there. Uncover the truth. 146k+ itch.io downloads in its first month. Role: Game & Level Designer.
Left, right, jump. A brutally difficult level full of unexpected traps and deadly surprises — survive the journey if you can. Built solo in one week: game & level design, C# scripting, 2D art, and music.
An FPS set in the Juicy Sweety universe — five elemental powers, two minutes, eliminate as many Juicy Sweeties as possible. Modeled, coded and shipped solo in Unity in 3 days. Showcased at gaming events in San Francisco and New York.
Web · Competitive multiplayer
Element 5
In the kingdom of Larkandia, the sorcerer Tundro opens rifts of darkness and Element 5 crystals scatter the land. Collect them, set magic traps, and take out rival mages for unlimited power. Role: Level designer & programmer.
Play as TBUG seeking three gems to unlock the power of cuteness. Travel to the Juicy Sweety Kingdom and uncover the dark truth hidden deep within.
Cooperative board game · 2–4 players
Anonymous Cheer
Festival heroes from Thanksgiving, the Mid-Autumn Festival, Halloween, and Chuseok unite to gather powers, gather resources, and defeat an anonymous evil — restoring cheer to the world. Co-designed with Min Gyo Choi.